The community gave this build a rating, making it second-tier: Good
Focused on: Conditiondamage
Designed for: Raids
Expansions required:
Difficulty:
Hard
This build was last updated on April 08, 2024 and is up to date for the March 19, 2024 patch.
Contents
Overview
A condition DPS Berserker raid build focussed mainly on Burning and
Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and Blood Reckoning make it very survivable. In addition,
Scorched Earth is a great cleave skill that can hit distant targets without losing DPS on the boss.
Its damage is heavily dependent on remaining inside Berserk by frequently using Rage skills. As such, it is very reliant on having good
Alacrity uptime.
Skill Bar
Longbow
Sword/Sword
Utility
Weapon Variants
- Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.
Skill Variants
Sundering Leap is higher DPS than
Wild Blow, but it is more awkward to use in the rotation.
Template Code
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Specializations
Equipment
Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure. Relic of the Warrior is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
- or for a cheaper alternative
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
Impale (warrior sword)
Final Thrust
Weapon swap
Fan of Fire
Pin Down
Head Butt - follow with
Outrage if you get stunned, otherwise use Outrage once you've entered Berserk
Berserk
Scorched Earth
Blood Reckoning
Scorched Earth
Shattering Blow
Wild Blow or
Sundering Leap
Fan of Fire
Weapon swap
Basic Sword Section
Savage Leap
Flaming Flurry
Final Thrust
Sever Artery ⇒
Gash ⇒
Hamstring - if you use any rage skills on sword, you don't have to finish the auto chain
Impale (warrior sword)
Basic Longbow Section
Fan of Fire
Scorched Earth
Arcing Arrow
- Autoattack and
Arcing Arrow until Scorched Earth is available
Scorched Earth
Fan of Fire
Weapon swap
- Return to start of sword section
Video example (Sundering Leap)
Breakbar
- Your most easily accessible strong CC is
Head Butt.
- If you know you will be using
Head Butt, you may wish to delay
Outrage so you can immediately break the self-stun.
- If you know you will be using
Wild Blow is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use
Shattering Blow,
Wild Blow and
Outrage off cooldown.
- Use
Sundering Leap off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save
Outrage to break stuns inflicted during the encounter if you think you may need to.
- Use
- You may need to use
Head Butt occasionally to prevent yourself dropping out of Berserk - combo with
Outrage.
- You can also use it for extra damage if
King of Fires triggers and you have no other Berserker skill to detonate the aura with.
- You can also use it for extra damage if
- If
Blood Reckoning is available after using
Scorched Earth, use
Blood Reckoning ⇒
Scorched Earth ⇒
Pin Down immediately after.
- As you delay
Blood Reckoning until after a
Scorched Earth, the cooldown practically lines up with
Pin Down and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use
Pin Down off cooldown.
- Although this combo extends the time you spend on Longbow you still want to only use
Fan of Fire twice.
- As you delay
- You can freely interrupt your Sword auto-attack chain without losing DPS.
- Swap off from Sword as soon as your weapon swap is available.
- Use
Flames of War off cooldown (if using).
- If
Flames of War is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do
Flames of War ⇒
Savage Leap.
- If
- You can provide extra might for your group by using
Arcing Arrow inside your
Scorched Earth or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with
Shattering Blow.